Sushi Swap Belt
Swap sushi plates on a moving conveyor to line up matching nigiri and clear belts for combo points.
Tap two adjacent plates to swap them; whenever three matching sushi types align in a row or column they auto-clear and the belt ramps up speed.
One-thumb tap-tap to swap adjacent plates on a moving belt.
Minimalist conveyor sushi bar with bright nigiri icons.
Sushi imagery travel-photos well and a 30-second satisfying swap-loop is highly streamable.
Sushi + swap is a recognized combo but the exact name 'Sushi Swap' is already used by Sushi Match Company (App Store, Dec 2024), with Lucky Sushi Match also live on Google Play, so the hook is familiar rather than novel.Sushi Match Company uses 'Sushi Swap' branding and tap-swap plates gameplay ↗
Conveyor-belt puzzle games are demonstrably viral-chart hits (Pixel Flow reaching Top 15 Free iPhone, ~1M downloads/month), and 30-second satisfying loops stream well, but the sushi skin alone isn't distinctive enough to break out vs. existing sushi-match titles.Pixel Flow ranked 15th Top Free iPhone, 10th Top Grossing Puzzle, ~1M downloads and $12M revenue last month ↗Pixel Flow hit $500K/day within 4 months — validates streamable conveyor-belt loops ↗
Tap-two-adjacent-plates to swap is essentially Bejeweled/Candy Crush primitives — trivially buildable in Unity, one-thumb, no tutorial overhead.Unity asset store sells prebuilt hypercasual puzzle templates, indicating how commoditized this mechanic is to ship ↗
Puzzle/Match genres top ad-monetization benchmarks — 69.8 interstitials and 24 rewarded videos per user in 2025, plus hybrid IAP boosts ARPU 28%. Clear runway for rewarded revives and boosters.Puzzle/Match lead in interstitial (69.8/user) and rewarded video (24/user) ad loads ↗Hybrid monetization drives 28% higher ARPU vs ad-only hypercasual ↗
Match-3 is severely saturated — Liftoff found only two traditional match-3 releases in two years made the charts; conveyor-belt subgenre is also crowded by Pixel Flow ($180M run rate). On top of that, 'Sushi Swap' name and gameplay are already taken by Sushi Match Company.Liftoff report: match-3 severely saturated, only 2 titles charted in 2 years ↗Conveyor belt puzzles already a top trend with $94M lifetime revenue category ↗