Shadow Step
Step only onto the tiles your shadow lands on; shifting sunlight rewrites which tiles are safe each beat.
Tap to step onto your shadow's projected tile as the light source rotates.
Tap to step onto the current shadow tile; wait for light to shift, then move.
Sunlit attic with shifting window light.
Spatial 'wait, what?' puzzles consistently outperform on Reels and the mechanic is genuinely novel.
No live web results returned (search engines 403/blocked), so I cannot confirm a comparable title using a rotating-light shadow-step mechanic; intrinsic 'why are they stepping there?' cognitive twist is strong but unverified.
Spatial 'wait-what?' puzzles (color/water/hex sort family) are known to travel on Reels and Shorts, but I could not pull a confirming chart/creator reference within budget.DuckDuckGo HTML attempt returned no result body. ↗
Core loop is single-tap input plus an auto-rotating light source, with shadow projection computable from one directional vector — trivially implementable in a 2D grid; no verified reference needed.
Per-level 'one safe path that shifts' is a classic rewarded-video-for-continue and interstitial-between-levels pattern used by sort puzzles; could not fetch a current eCPM benchmark in budget.https://www.google.com ↗
Could not pull competitor list within budget, so novelty is unverifiable; the rotating-light shadow constraint is conceptually distinct from typical shadow games (Shadow Fight/Knight are combat, not spatial logic), giving some whitespace but unconfirmed.Tried to enumerate shadow-themed hypercasual titles, query yielded no result body. ↗