Lighthouse Pulse
Pulse the beam to guide lost boats safely into harbor before the storm closes in.
Tap anywhere to fire a 360-degree light pulse; every boat caught inside the pulse rotates to face the nearest dock, while rocks and other boats shove them off course; chain tight pulses to thread boats through gaps.
Single thumb: tap the screen to pulse the beam; hold to charge a wider, slower pulse that pushes boats further.
Moonlit paper-cut harbor, hand-drawn boats, navy and gold palette.
Single-tap 'calm but engaging' aesthetic is hitting hard, and the glowing-on-dark visuals are tailor-made for short-form vertical video.
Lighthouse+storm+boats is a coherent, easy-to-grasp scenario with urgency, but the premise is already executed in a near-identical title.
No evidence of TikTok/Shorts traction for lighthouse beam games; #lighthousegame content is dominated by old adventure/walkthrough videos, not short-form hypercasual clips.lighthousegame hashtag is dominated by legacy point-and-click content, no viral hypercasual trend ↗lighthouse tag skews to travel/stays, not gameplay ↗
Single-thumb tap/hold pulse is trivially understood; standard hypercasual control scheme.
Hypercasual interstitial/rewarded ads fit, but AppMagic/InvestGame reports show revenue is concentrating in Puzzle, Casino and Merge-2, not 'guide/protect' mechanics.Casual revenue dominated by Puzzle, Casino, Simulation — not beam-arcade mechanics ↗Hypercasual downloads rebounding but genre shift to hybrid-casual ↗
Near-identical title 'Light House: Save the Ship' already exists as a hypercasual game using a rotating light beam to guide ships past rocks and other ships — direct 1:1 competitor.Direct competitor: rotating beam to guide ships past obstacles ↗Same game syndicated across portals — confirms saturated vertical ↗