Coin Sweep
Swipe across a coin-covered surface in 60 seconds — every coin under your finger path is yours, upgrades widen the sweep.
Single swipe traces a path that collects every coin underneath; upgrade tree widens sweep width and adds magnets between rounds.
Single-thumb drag across the screen to draw the sweep path.
Greedy coin-grab / sat-on-a-pile fantasy.
Fresh GMTK 2026 jam release + the source comments call it 'super awesome' and 'always interesting' for its simple power-fantasy loop.
Satisfying swipe-sweep + coin-counting power fantasy is inherently readable, but the exact 'clear 4,000 coins in one sweep' fantasy is already a published GMTK 2026 jam entry — novelty is low.Source game 'Clear the Table!' rated 4.6/5 with comments calling it 'super awesome' and 'always interesting' — confirming the hook works but is already taken. ↗
Coin-sweep loops can screen-record well but lack the slapstick or ASMR sub-niches (sand/satisfying-sort) that drive TikTok algorithm pickup; no viral hits found for this exact mechanic.2026 hypercasual ideas roundup lists no breakout 'swipe-trail coin' title, suggesting limited organic virality ceiling. ↗
Single-thumb drag, no tutorial, trivial to prototype — exactly the hypercasual 1-mechanic ideal called out in genre reports.Report stresses hypercasual wins via 'one ultra-simple mechanic and loop' — Coin Sweep fits the mold cleanly. ↗
Hypercasual H1 2025: top 100 titles did 2.4B downloads / $345M IAP; upgrade-tree + coin loops monetize cleanly via interstitials + rewarded video for magnets/width buffs.Confirms strong hybrid-casual ad+iap economics for simple collect-and-upgrade loops. ↗Notes profit drivers for hypercasual in 2025 — simple loops with rewarded-ad upgrade pacing remain reliable. ↗
Saturated: 'swipe/draw a path to collect coins' is a long-standing hypercasual pattern (e.g. Trail HyperCasual repos, multiple coin-collection trend writeups) and the GMTK 2026 jam literally shipped this exact concept days ago.Existing 'trail' hypercasual coin-collection template on GitHub — mechanic is commoditized. ↗Coin-collection hypercasual already identified as a mature niche, not a whitespace. ↗