Heirloom Hustle
Swipe to steer a hero through one lifetime of choices; whatever you pick becomes a permanent stat for the next run.
Drag to walk a 2D character through a day; each decision node tapped grants a stacked buff shown as an heirloom icon.
Drag to move + tap to commit a decision.
Aged-from-youth-to-elder fantasy where deeds outlive the doer.
Legendum's 4.7 rating and 10k players show appetite for lives-that-matter beyond pure idle numbers.
Legendum's 4.7/94 ratings and developer-milestoned 10k players confirm real audience for heirloom-mechanic lives; BitLife pulls $1M/mo showing massive category appetite.Legendum 4.7★ with 94 ratings, devlog 'Thank You - 10k Players, 1300 Wishlists'; uses heirloom unlocks carried across lives. ↗BitLife Life Simulator earns $1.0M/month and $12M/year, validating life-sim demand. ↗
Life-outcome games like BitLife are inherently shareable ('I became president' moments); framing one lifetime with permanent heirloom buffs creates a story worth retelling.BitLife sustains 300K monthly downloads and viral social sharing around wild life outcomes. ↗
Drag-to-move + tap-to-decide over a 2D walk with stacked buff icons is a trivially scoped hypercasual build, well-suited to single-sprint prototyping.Legendum implements the same heirloom-as-permanent-stat concept in a simple pixel-art 2D clicker; proof the concept is buildable small. ↗
Decision nodes are natural rewarded-interstitial triggers and heirlooms map cleanly onto IAP packs; proven life-sim LTV at scale via BitLife.BitLife averages $1.0M/mo revenue, demonstrating life-sim ad+IAP viability. ↗
Mobile life-sim is dominated by BitLife and crowded with clones; Legendum is small indie/PC — the specific drag-to-walk hypercasual framing is differentiated but the broader 'lives that matter' niche on mobile is well-trodden.BitLife ~400k downloads and $400k in a single month shows a saturated incumbent. ↗Legendum sits on itch/Steam with no mobile presence, leaving mobile hypercasual entry point open but contested by BitLife clones. ↗